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Media and Graphics
VRAM and Framebuffer Coherency: Explicit Ownership Across CPU and GPU Paths
PSP Display, VBLANK, and Framebuffer Latching
PSP GE and Graphics Pipeline for Recompiler Authors
PSP Audio and Media Architecture
PSP GE List Synchronization: Stall, SIGNAL, FINISH, and Ordering
ATRAC Streaming State: Logical Stream Position, Ring Buffers, and Decode Contracts
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Media and Graphics
Category - Media and Graphics
Articles
VRAM and Framebuffer Coherency: Explicit Ownership Across CPU and GPU Paths
PSP Display, VBLANK, and Framebuffer Latching
PSP GE and Graphics Pipeline for Recompiler Authors
PSP Audio and Media Architecture
PSP GE List Synchronization: Stall, SIGNAL, FINISH, and Ordering
ATRAC Streaming State: Logical Stream Position, Ring Buffers, and Decode Contracts
Home
Start Here
Knowledge Base
Architecture
Toggle child menu
Expand
PSP Executable Model
Build a PSP Static Recompiler
Glossary
Evidence
Toggle child menu
Expand
Hardware Oracle Methodology
Hardware Replication
Replication Wanted
Open Research Questions
Project
Toggle child menu
Expand
Prior Art and Sources
GitHub Wiki
Contribute
Toggle child menu
Expand
Run a Research Experiment
Submit Results Safely
Search
Search
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